Following a taste of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting franchise is about as mainstream video games in existence. The iconic Pikachu is just as famous as Disney's mascot, if not more so. The continued pandemonium around trading card values ensures almost daily Pokemon headlines. You'd be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Even, fan-made Pokémon games achieve popularity annually.
However despite that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These are titles that failed to receive their fair shake, or were buried by the hype of the core series. They're Pokémon games released on doomed consoles or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have flourished if they ever got sequels or modern remakes. Considering these factors, this list will not be just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Relaxed Forerunner
Too many Pokémon games focus on the battling element of the series, and far too few of them focus on the ordinary realities that would come with owning a companion. Sure, there are minor mechanics like these in modern games—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Critical reception from its release said Ranch was a poor if not truly ugly game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was before the proliferation of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to watch your creatures as much as you play with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so remarkable, there's a Twitch stream focused on running the game continuously. The streamer who runs the channel states that, after nearly two decades of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Are you aware that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new pieces.
All of these poor design choices masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," a user wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's scummy monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
With numerous mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu